Inspiration Strikes!






"Do
you want it good, or do you want it fast?"
"I want it fast."
That was
a pretty common exchange when I used to make movies with my friends
back in high school. I wanted my little VHS extravaganzas to be
good, but more than anything, I just wanted to make them. So if it came down to getting a scene in
the can, or giving the actors a little more time to work out their
lines, I erred on the side of haste. After all, when you're in high
school, and your cast has to juggle homework, other commitments,
college applications, and what-have-you, who knows when you'll be
able to get everyone together again to refine a scene. I almost
always chose to plow ahead. Sometimes it worked out well. A lot of
the time it didn't. Course, there were some fun surprises to be
found. Improvised one-liners, happy accidents, and out-of-the-blue
comic gems, like the dodgeball sequence above. None of that was
planned, but we only had an hour to get that whole scene shot
before classes started for the day. Fortunately, the camera was
rolling during a comic misfire.
Back in high school I used to doubt my screenwriting ability
(rightly so I might add), so I'd ask one of the regular cast
members, Mike Coviello, if he could pull some scenes together for
whatever movie we were working on at the time. Inevitably he'd fail
to get me the pages as fast as I wanted them, and he'd always ask,
"Mike, do you want it good, or do you want it fast." Then he'd
laugh when I gave the expected answer: "Fast."
In college I switched from production to screenwriting, and though
my writing improved, and my ability to fashion scripts with
actual structure developed, more often than not, I still preferred
a shaky rough draft to a few Swiss engineered finished pieces. I
guess it worked okay for me. Over the last two years at RIT I
finished 4 television scripts, three feature length screenplays,
and a whole stack of poems and short stories.
Then I graduated. That's when I found a whole new way of putting
off hard work: Perfectionism. For three years after college, I
didn't complete anything. I'd outline, and outline. I'd start out
in a fresh notebook, jot down a few ideas in careful,
draftsman-like pen strokes. I'd write a page of perfectly formed
cursive jibberish, only to tear the page out and copy the whole
thing down again if I so much as smudged the ink. I'd do this until
my hands cramped up, then I'd move to the computer, where I'd write
a scene, then tinker with it, and tinker with it, and tinker with
it, until whatever zip the original words once held, has been all
but drowned in the slow-drying cement of overworked prose.
If I wasn't rewriting and reworking something to death, I was
questioning my basic story ideas and wondering if I'd be better off
just starting from scratch. So once the writing wouldn't give up
another comma, or allow for another word substitution, I'd hit
save, banish that little snippet to some computer file vault, and
start the process all over again.
In 2004 I wrote 80 pages of a novel, scrapped it, tried it as a
screenplay, then somehow convinced myself that it was okay to let
it go.
In 2005 I finally broke the cycle.
As I've said in the past, the book "No Plot, No Problem" played a big part in knocking me free of my
little writer's hamster wheel. But more than anything, I think
hitting my late-twenties and still finding myself working some
truly dreadful jobs, made me realize that I either had to start
churning out some material, or stop talking about wanting to write.
In 2005 I completed a draft of my first screenplay in four years.
Later that year a wrote a draft of a book called "Cinematic
Immunity." In 2006 I wrote my first full novel, and later that year
I went back to the 80 pages I had set aside in 2004, and found
that, rough as they were, I liked what I had been doing. This is
how I found my pattern. Outline a little til I feel comfortable
with the direction I'm going, then jump in. If it's messy, so what,
write until I need to find my way again, then outline some more,
then go back to writing. When I finish a draft I put it away for a
couple of weeks and either start outlining something new, or go
back to the last draft of one of the other projects and rework it
again. Repeat, and repeat, until I hit a point where I can't do
anything more, and the next natural step is to send it out into the
world, and either repeat the process, or start something fresh.
Either way, at the end of the process, I always have another rough
draft of something rather than a neatly printed plan of attack for a
story I'll either rework ad nauseam or banish to electronic
oblivion.
Anyway, thats what works for me. This last paragraph is a
half-baked mishmash of mixed metaphors, which I guess is sort of
perfect for making my point. When an idea hits you, go with it. You
might have to wade partway into things before the real inspiration
strikes, but if you never get out there, you're just gonna sit
around watching your ideas drift by with nothing to show for them
in the end.
